Welcome to the Shattered Fables™ – Drafts & Development Showcase. This is my curated space to give you a window into the world I’ve been building—both the tangible cards and the deeper systems beneath them. It’s not a full reveal, and it’s not meant to be. But it is a look into the strategy, creativity, and design philosophy behind a fantasy TCG where lore matters, mechanics breathe, and every detail serves a purpose.
🌌 The World of Shattered Fables™
Shattered Fables™ is the branching multiverse that connects every project I’m developing—most notably the tactical trading card game Echoes of an Arcane Genesis, and its sister storyline currently being written into the graphic novel The Fractured Arcane – A Rogue Wizard’s Tale.
The world of Mithvael stands on the broken edge of a magical collapse. Power once flowed like breath through the land—until a cyclical fracture shattered realms and splintered time itself. Now, echoes of the old world stir. Ruins reactivate. Wilds roam untamed. And Avatars—chosen champions of Light, Neutral, or Dark alignments—gather their forces in an effort to reclaim, rebuild, or rewrite the future.
Victory isn’t always earned through brute force. Sometimes it’s about reawakening what was lost. Battlegrounds, once sites of immense power, now serve as both the opening zones for skirmishes and final destinations for victory, where level 6 conditions shape the fate of a match. (The Abandoned Armory card, shown here, is slated for revision to reflect this updated win condition structure.)
🃏 Avatar & Battleground Highlights

Evincor – Dwarven Bastion of the Capitol: Forged in the heart of ancestral stonework, Evincor leads not by speed, but by sheer resilience. His ability to absorb and redirect punishment makes him the anchor of any formation. Through escalating armor boosts and critical counterstrikes, he turns defense into a relentless offense.

Luness – Flamebound Scholar: Cloaked in living fire and arcane ink, Luness weaves battlefield control with unorthodox mobility. Her teleportation rituals and fire-laced attacks turn chokepoints into pyres. When dragons fall or boundaries collapse, she’s often the last one standing.

Werg – The Goblin Who Outlasted Death: Schemer, shadow, and swarm-caller. Werg manipulates graveyards, clones his own demise, and punishes overreach with pawn-summoning tricks. He’s a rogue that thrives in chaos—especially when goblins multiply faster than foes can react.

Elder Dragon – Judgment of the Old Cycles: A two-sided threat drawn from the Untamed Wilds or summoned in alliance. In Wild form, it scorches the land with randomized fury. In Allied form, it commands the skies, repels enemy advances, and defines the tempo of endgame battles.

Abandoned Armory – A Crumbling Keystone: Once a stronghold of lost empires, this ruined site now marks the shifting fulcrum of a match. As a starting zone and potential level 6 victory site, it’s both origin and destination—soon to be updated to match full Battleground structure.
Each card uses a shared visual language—colored borders for faction, elemental symbols, and RP/AP resource indicators. These current visuals represent my most recent round of concept card designs—created several months before completing the Photoshop segment of my design training. As I continue to refine my skills and visual system, I plan to fully upgrade these card images and replace many of the current symbols to better reflect their finalized identity.
✨ Campaign Adventure Spell & Potion Highlights
As part of the simplified Adventure format, I’ve also included six spell and potion cards designed to ease players into tactical effects and fantasy logic through accessible dice-driven resolution.
- Fireball: Spellbook Page #62 — This volatile spell rolls for direct damage, then cascades through all enemy units connected to the target. A classic fantasy blast with expanding impact.
- Lightning Bolt: Spellbook Page #29 — Pure, focused energy. No scatter. No lingering effect. Just a single, devastating strike that reminds foes to never stand alone.
- Potion of Agility: This swirling elixir heightens reaction time, offering a dodge roll to slip past flying attacks and aerial threats.
- Potion of Firebreathing: A favorite among reckless warriors—one sip, and your next attack erupts in area-of-effect destruction.
- Potion of Healing: A warm-glow tonic that restores HP through a simple roll mechanic. Straightforward, essential, and trusted.
- Potion of Illusions: Temporarily alters your elemental alignment for the rest of the adventure. A strategic wildcard and narrative curveball alike.
These cards reinforce my belief that even the smallest action—whether a spellbook page or a humble vial—should tell a story, shape a choice, or change the flow of fate.
⚙️ Mechanics I’m Willing to Share
While many of my systems are still under wraps for IP protection reasons, here are a few things I am comfortable sharing now:
1. Elemental Damage Types Units and spells may deal damage aligned with elemental forces: Fire, Frost, Nature, Light, and Dark. These elemental types play into both synergy and battlefield advantage, influencing spell effects, affinity interactions, and resistances behind the scenes.
2. Initiative + Movement System Combat in Shattered Fables™—particularly in the Grid format—is driven by initiative values. Units act in descending order each turn, and Movement dictates their ability to reposition, escape, or engage. It rewards formation strategy and timing.
3. Damage Roll Resolution Instead of flat damage values, many effects and attacks rely on a 1d6 roll, modified by circumstances. Critical hits, misses, and basic +/- modifiers shape outcomes cleanly and intuitively.
4. Beastmaster & Arena Master Roles For casual players, newcomers, or narrators, these roles offer a low-stress way to engage with the game. Rather than influencing win conditions directly, they roll for Wild unit actions or draw and resolve randomized encounter cards using AI-inspired logic. These roles are perfect for storytelling-minded players or those looking to ease into the system before taking control of full squads—and also let defeated players rejoin the game world in meaningful, narrative ways.
🌍 Worldbuilding That Breathes
All gameplay stems from a fractured, post-magic-collapse world where relics carry memory, and the land itself remembers old wars. Codex entries—like those for Avatars, Biomes, and Regions—are written from within the world, not about it. Even keywords have story-based synonyms to preserve immersion.
- Fire is chaos reborn in the hands of battlecasters.
- Frost carries the weight of long-dormant pacts.
- Nature listens, hungering to retake what was paved.
- The Wilds teem with beasts that may serve—or turn.
Victory may come through war… or through unlocking what lies beneath ancient ground.
🎨 A Note on Visual Identity
The current previews reflect my most recent image concepts but will be revised and upgraded. Since completing Adobe Photoshop certification, I’ve begun restructuring and improving my visual templates. Future revisions will include updated iconography, enhanced layer integration, and a unified aesthetic that better matches the narrative tone of Shattered Fables™.
I’ve also created six Codex-style visual entries for the Rogue Wizard—my narrative protagonist—which preview how I plan to format full character entries for Avatars, Beasts, and Spellbook pages moving forward.
This showcase is not only for players and fans, but also for visual collaborators. If you’re an artist, designer, or fantasy worldbuilder, and you see a place for your work in this universe—reach out.
🚪 Want to Step Inside?
This is just the threshold. More will be revealed soon—including narrative excerpts from Echoes of an Arcane Genesis, deeper dives into Codex lore, and playtest access for those watching closely.
Thank you for exploring what I’ve built so far. I hope it sparks curiosity—and maybe, someday, allegiance.
– Rogue Wizard, Creator of Shattered Fables™
⚖️ Legal Disclaimer
All content presented in this showcase—including but not limited to visual concepts, character descriptions, lore, terminology, mechanics summaries, and structural game frameworks—is part of the original creative property Shattered Fables™, created and owned by Rogue Wizard LLC. No portion of this material may be copied, replicated, or used in derivative works without explicit written permission. This showcase is provided for inspirational and promotional purposes only, with selected mechanics and visuals intentionally limited or altered to protect proprietary systems under development. This is just the threshold. More will be revealed soon—including narrative excerpts from Echoes of an Arcane Genesis, deeper dives into Codex lore, and playtest access for those watching closely.
Thank you for exploring what I’ve built so far. I hope it sparks curiosity—and maybe, someday, allegiance.
– Rogue Wizard, Creator of Shattered Fables™




