Made a video today showcasing the direction I’m taking with my revamp, and how the cards looked before I spent so much time focusing more on visuals than mechanics for a while. Through this process I realized there was a lot I wanted to simplify, and more I wanted to add. Positioning has always been a big factor in my mechanics, movement not so much, so I wanted to create a gameboard setting that allows for movement and positioning to be more of a factor. So now with my updated visuals and mechanic concepts I am revamping my existing cards to fit this playboard setting, and then back to playtesting. All support greatly appreciated! Likes/Comments/Shares/Follows and / or Product Purchases all greatly support my development process.
Tag: Collectible
Surprised with SEO Score after upgrade. Level Up?
After doing so much on the free version, I realized my page wasn’t really going to be seen much at all unless I either upgraded, or shared it constantly to try and bring some traffic. As I’m still really new at all this, I’m finding I’m a little too hungry for feedback and engagement which is making my advertising coming across a lot more spammy than I want to be doing. I’d really like to be just creating more anyway than trying find the people into what I’m creating.
Hoping upgrading the site will help w/this a bit, just allowing people to find my stuff and what I’m trying to do more organically. Featured image is a pic of what it rated the sites Search Engine Optimization after the upgrade, which is encouraging. Makes me feel like despite not knowing much about what I’m doing yet I’m still doing a decent job. I have also noticed more site traffic naturally since it was upgraded yesterday afternoon.
I realize I’m doing more niche stuff, and my Designs aren’t particularly everyones vibe. As well as the fact my site shows I’m still figuring out my direction and what things are going to work for me. I want to find a balance of the things I enjoy doing and get excited about, but also what my future followers are into. So I’m still very much at a phase I’m looking for feedback on stuff, and very open to constructive criticism and suggestions. I am a lil stubborn and still want to do things with my vibe and flavor, but I also listen to feedback and try and find what works for me in the middle, or can be convinced I need to change something with just some reasonable details.
I mostly come from a collectible card game / video game retail background, and have been developing my own CCG over the years. I’ve created my own custom “Card Creator” file in Photoshop elements. More details about all that can be found on my About Page and in my Blog/Updates. All engagement / support greatly appreciated. Gonna just keep working and making stuff like I already have thousands of followers or I’m just looking for that one Super Fan haha.
Thanks for Reading =)~
Rogue Wizard – TR3CC Designs
InkedGaming Designs Now Live!
Yay, I just got an email from InkedGaming that my designs are now live! 4 CCG Playmats currently up, as well as Rogue Wizard Dice Bags and Day Totes! though it looks like some of the totes are currently sold out. Super excited this came tonight cuz I was having kinda a rough day LOL.
They only allow 10 uploads per artist per month, so I’ll be trying to meet that quota LOL, follow for more to come, including Blue! Thanks for the support! =)
Gallery View



















I also have all the designs separately on Redbubble and Teepublic Print on Demand Apparel and Accessories including die cut and transparent stickers! Or view them on my Design Collections page.

More on my Card Creator on About Page and in Blog

My CCG / TCG Development Process then Vs Now to PoD Products
I wanted to create a post that shows how far things have come in my collectible card game development. And what has led me to branching out to PoD stores making jumbo CCG style graphics and Custom tokens etc. as well as other designs, to help me continue pushing my development process forward and bring some awareness and hopefully support to my project.
All engagement such as likes, comments, shares & follows are all greatly appreciated.
Gallery View















More in depth details on my CCG / TCG development & branching out to Print on Demand Ship to you products can be found on my About/Contact Page with more to come via Blog/Updates.
About Page also includes links to throwback playtesting videos on Youtube of my original concept before reworking things
Design Collections can be found here

My “Card Creation” Process
I often get asked “did you create those cards yourself or use a template, so I figured I’d answer =)~ I basically created my own “Card Creator” in Photoshop Elements over the years. My original Base Working File had over 500 layers last I checked. I created a new one for larger graphic sizing to expand to Print on Demand products. If anyone has noticed I haven’t got to Water/Blue yet with new file LOL. But Soon! I build my Card files so that I can swap different borders, pic frames, art sizing etc., all the elemental types/factions in one file so that if I need to change anything through testing and such later it’s much faster. (Self / YouTube Taught) Never built a webpage before a week ago lol.

Blog / Updates
-
-

Hyde Among Shadows
Something I wrote recently while processing my official C-PTSD diagnosis. Graphic Designed for a Poster so might be difficult to read on phone, it reads: Hyde Among Shadows Not Jekyll’s Hyde, the tale you’ve read,Not…
-

Echoes of an Arcane Genesis – Prologue Lore & TCG concept in development.
Explore the mythic origins of the Shattered Fables™ universe through featured artwork, TCG concept cards, and lore-rich flora entries. This post showcases Codex visuals, potion alchemy, and collaborative character art from Echoes of an Arcane…
-

🧙♂️ Journey Into the Fractured Arcane: My First Graphic Novel Draft Is Here!
“Step into the fractured world of Shattered Fables™. This first-look graphic novel blends fantasy, emotional storytelling, and a journey shaped by both chaos and resilience. Explore the Rogue Wizard’s path through magic, scars, and hope.”
-

🌟 Fantasy Trading Card Game Development: How Vibe Coding Helps Build Shattered Fables™
Explore how 16 years of creative worldbuilding and AI-assisted vibe coding brought Shattered Fables™, a fantasy trading card game, to life. From custom lore and card mechanics to unique game systems, this post dives into…
-
Adapting the Journey: My Path in TCGs & Beyond
Building something from the ground up isn’t easy, but I have a vision and a path I’m working towards. My passion for tabletop gaming, particularly Magic: The Gathering, has been a major part of my…
Welcome to my blog!
Find us on:
Join the fun!
Stay updated with our Designs and other news by joining our newsletter.
About / Contact
About Me: The Creator Behind Shattered Fables™
My name is Thomas, and for over 25 years, I’ve lived and breathed the world of gaming. From working in Magic: The Gathering retail and running events, to competitive play, strategy and storytelling have always been at the heart of what I love.
But now, my focus has shifted to something uniquely mine—the creation of the Shattered Fables™ multiverse and its companion Trading Card Game. Inspired by years of gaming, personal challenges, and a deep love for fantasy worlds, this project is my dream coming to life.
🔄 From Inspiration to Creation
MTG and other games were where I started, but Shattered Fables™ is where I’m going.
This world-building journey took on new meaning after a life-changing event—when my best friend survived a serious accident, I realized how fleeting life can be. It pushed me to take my ideas seriously.
Alongside my own struggles with PTSD, Borderline Personality Disorder, and Bipolar 2, this project has become both a challenge and a form of healing. Creativity, storytelling, and gaming have grounded me when nothing else could.
💡 The Vision Now
With support from my girlfriend (an artist in her own right), and guidance from Vocational Rehab and business mentors, I’m pushing forward to create something truly unique:
- A TCG with grid-based strategy, symbol-driven mechanics, and a deep lore that players can connect with.
- Expanding a world through Codex entries, graphic novel stories, and interactive content.
Recently, I’ve been:
- Developing and refining game mechanics with help from ChatGPT and AI tools.
- Creating narrated videos that explore my world and design process.
- Diving into an Adobe Certified Professional course, growing my skills in Photoshop and video editing to bring everything to life.
🌌 Looking Ahead
While I still enjoy MTG content and sell through TCG Player, that’s no longer the centerpiece. Instead, it’s part of a bigger tapestry, showing where I’ve been—not where I’m going.
I’m focused on:
- Sharing more of Shattered Fables™ through video, lore, and design updates.
- Building a community around the project, through Patreon and social platforms.
- Working toward a playable prototype and visual showcases for the game.
- Continuing to refine my custom Photoshop Card Creator, which allows me to efficiently produce and update card designs for testing and print. More about this process is detailed below.
This journey isn’t about overpromising—it’s about steadily building something real, something meaningful. And I’m excited to share each step along the way.
🌟 Thank You for Being Here
Whether you’re into TCGs, fantasy storytelling, or just curious about creating something from the ground up, I hope you’ll stick around. This is more than a game—it’s a world in the making.
Special Thanks to my Best Friend and longest supporter of almost 25 Years, Jason Bell.

Special Thanks to Jason Bell (details)
🤝 A Special Thanks to Jason
I met Jason when I started working at my first game store, and from day one, we clicked—bonding over collectible card games and quickly becoming more like family than just friends.
Back when Shattered Fables™ was just black-and-white text on printer paper, no images, just raw ideas—Jason believed in it. He’s always been one of the most supportive, caring, and generous people I’ve ever known. Through the hardest times, I’ve often thought, “At least I still got Jason,” and that’s meant everything.
In late 2023, I almost lost him and his wife in a major car accident. Thankfully, they’re both recovering, but that moment shook me. It reminded me how fragile life is and pushed me to stop waiting and start creating. His support, especially now, motivates me to keep moving forward and bring this world I’ve been building into reality.
We’ve even talked about opening a tabletop gaming and card shop together someday—a dream I hope to make possible by turning Shattered Fables™ into something truly successful.
Jason’s been there since the beginning, and I’m grateful every day that he still is. <3

My “Card Creator” base working file (details)
🖼️ Evolving My Card Creator
Over the years, I’ve built my own custom Card Creator in Photoshop—originally in Elements, now expanding as my skills grow. My first working file had over 500 layers, packed with every border, element, and design variation I could think of.
Recently, I started a fresh version with larger graphics to prep for Print-on-Demand products and higher-resolution visuals. I designed it to be modular—letting me quickly swap borders, frame styles, art sizes, and elemental or faction icons, all in a single file. This setup makes it easy to tweak designs during testing without starting from scratch.
Right now, this is a self-taught system—but once I complete my Adobe Certified Professional course, I plan to rebuild it from the ground up using everything I’ve learned. My goal is to make it even more streamlined and powerful for producing Shattered Fables™ cards efficiently.
My website, much like my original card files, is a work-in-progress—all built from scratch without formal training (yet!). Thanks for sticking with me on this journey!
My Collectible Card Game Development
🃏 Creating Shattered Fables™: A TCG Journey
Shattered Fables™ has been a long time in the making, and I’m finally at a point where I’m ready to start showing more and inviting others to be part of its creation.
While I’m still keeping some mechanics and deeper gameplay details under wraps until testing and feedback expand, I’m excited to share the evolution of this world and game. Inspired by my love of TCGs, tabletop RPGs, and strategy games, this project blends the best elements of each into something truly unique.
This is more than just a game—it’s a world. One that features:
- Grid-based tactical gameplay, where spacing, range, and unit placement matter.
- Customizable, collectible cards with symbols for fast, intuitive play.
- Dice-based mechanics that bring unpredictability and excitement to every battle.
- A strong focus on lore and storytelling, with characters and factions that players can connect with.
As seen in my recent videos and design previews, my goal is to create a game that feels familiar yet fresh—something that TCG fans, RPG lovers, and strategy enthusiasts can all enjoy.
I’ve spent years building the foundation, and now, I’m looking to bring others along as I refine, test, and develop Shattered Fables™ further. If you’re into worldbuilding, game design, or just love the idea of shaping a fantasy multiverse, I hope you’ll join me on this journey.
More details will come as development continues—but for now, I’m thrilled to finally start revealing what I’ve been working on.
How I Create & Source my Graphics / Art
🎨 How I Create & Source My Art
Art has always been part of my life—I took it through high school, and while I’ve got decent traditional skills (colored pencil was my favorite), I’ve found that digital tools let me bring my visions to life in ways that feel more natural.
Most of the symbols and images in Shattered Fables™ start as layered designs I build like puzzles. Some come from original sketches that I scan and edit, others are purely digital from the start, crafted in Photoshop (originally Elements, now being rebuilt with everything I’m learning in my Adobe Certified Professional course).
Past Contributions & Current Approach
- I’ve purchased some art in the past from a friend, though due to a falling out, I no longer rely on that work. What remains from those contributions is minimal, often reworked into new symbols or concepts.
- Elena, my partner, is a big creative influence too. As an aspiring tattoo artist, she’s helped me design several concepts—some inspired by tattoos she’s made just for me.
Adapting & Evolving with AI Tools
One of the hardest parts of this journey has been sourcing art for playtesting and potential final products—mainly due to cost. Early on, I used royalty-free images from sites like Pixabay, which I’d edit or use as inspiration.
Now, I’ve embraced AI-assisted tools to fill the gap. While I know AI art is still a hot topic, for me, it’s about bringing my ideas to life in ways I otherwise couldn’t afford. I often start with something original when I can —a sketch, an outline, or a design(I have made)—and use AI to help shape and enhance it. Every image is heavily edited in Photoshop, often combining pieces from multiple sources. For more information on How I use AI to build my fantasy IP.
My Take on AI Art
People often think AI art is just “click and done.” It’s not. Especially in fantasy settings, getting exactly what you envision can take hours of refinement. I’ve spent days on some images, layering, adjusting, and blending elements until they match my world. AI is a tool, not a replacement—and I believe when artists and designers work with it creatively, it can open up incredible possibilities.
My goal is to continue improving my own skills, and eventually, work with other artists to bring even more personal, high-quality visuals into Shattered Fables™. For now, I’m proud of what I’ve built—and grateful for the tools that let me make it real.
The Development Journey “Concept Art” Throwbacks
More Details in Blog with comments enabled. (and Gallery View)
McMinnville, OR 97128 USA





