Promo: (Full Vid Below)
Full Video:
I def started out awkward lolz. But went great and was a lot of fun! Looking forward to doing more episodes with other characters/collaborators soon!
Role Playing Game
Promo: (Full Vid Below)
Full Video:
I def started out awkward lolz. But went great and was a lot of fun! Looking forward to doing more episodes with other characters/collaborators soon!
This could be a great opportunity for me to Vendor at if I can make it happen. If I can come up w/the funds for product and vendor fees I should have plenty of time to prepare as it is in August. Let’s hope I can figure out a way to make it work =)
https://www.facebook.com/GalaticFest

Made a video today showcasing the direction I’m taking with my revamp, and how the cards looked before I spent so much time focusing more on visuals than mechanics for a while. Through this process I realized there was a lot I wanted to simplify, and more I wanted to add. Positioning has always been a big factor in my mechanics, movement not so much, so I wanted to create a gameboard setting that allows for movement and positioning to be more of a factor. So now with my updated visuals and mechanic concepts I am revamping my existing cards to fit this playboard setting, and then back to playtesting. All support greatly appreciated! Likes/Comments/Shares/Follows and / or Product Purchases all greatly support my development process.
I wanted to create a post that shows how far things have come in my collectible card game development. And what has led me to branching out to PoD stores making jumbo CCG style graphics and Custom tokens etc. as well as other designs, to help me continue pushing my development process forward and bring some awareness and hopefully support to my project.
All engagement such as likes, comments, shares & follows are all greatly appreciated.















More in depth details on my CCG / TCG development & branching out to Print on Demand Ship to you products can be found on my About/Contact Page with more to come via Blog/Updates.
About Page also includes links to throwback playtesting videos on Youtube of my original concept before reworking things
Design Collections can be found here


Something I wrote recently while processing my official C-PTSD diagnosis. Graphic Designed for a Poster so might be difficult to read on phone, it reads: Hyde Among Shadows Not Jekyll’s Hyde, the tale you’ve read,Not…

Explore the mythic origins of the Shattered Fables™ universe through featured artwork, TCG concept cards, and lore-rich flora entries. This post showcases Codex visuals, potion alchemy, and collaborative character art from Echoes of an Arcane…

“Step into the fractured world of Shattered Fables™. This first-look graphic novel blends fantasy, emotional storytelling, and a journey shaped by both chaos and resilience. Explore the Rogue Wizard’s path through magic, scars, and hope.”

Explore how 16 years of creative worldbuilding and AI-assisted vibe coding brought Shattered Fables™, a fantasy trading card game, to life. From custom lore and card mechanics to unique game systems, this post dives into…
Building something from the ground up isn’t easy, but I have a vision and a path I’m working towards. My passion for tabletop gaming, particularly Magic: The Gathering, has been a major part of my…
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About Me: The Creator Behind Shattered Fables™
My name is Thomas, and for over 25 years, I’ve lived and breathed the world of gaming. From working in Magic: The Gathering retail and running events, to competitive play, strategy and storytelling have always been at the heart of what I love.
But now, my focus has shifted to something uniquely mine—the creation of the Shattered Fables™ multiverse and its companion Trading Card Game. Inspired by years of gaming, personal challenges, and a deep love for fantasy worlds, this project is my dream coming to life.
🔄 From Inspiration to Creation
MTG and other games were where I started, but Shattered Fables™ is where I’m going.
This world-building journey took on new meaning after a life-changing event—when my best friend survived a serious accident, I realized how fleeting life can be. It pushed me to take my ideas seriously.
Alongside my own struggles with PTSD, Borderline Personality Disorder, and Bipolar 2, this project has become both a challenge and a form of healing. Creativity, storytelling, and gaming have grounded me when nothing else could.
💡 The Vision Now
With support from my girlfriend (an artist in her own right), and guidance from Vocational Rehab and business mentors, I’m pushing forward to create something truly unique:
Recently, I’ve been:
🌌 Looking Ahead
While I still enjoy MTG content and sell through TCG Player, that’s no longer the centerpiece. Instead, it’s part of a bigger tapestry, showing where I’ve been—not where I’m going.
I’m focused on:
This journey isn’t about overpromising—it’s about steadily building something real, something meaningful. And I’m excited to share each step along the way.
🌟 Thank You for Being Here
Whether you’re into TCGs, fantasy storytelling, or just curious about creating something from the ground up, I hope you’ll stick around. This is more than a game—it’s a world in the making.
Special Thanks to my Best Friend and longest supporter of almost 25 Years, Jason Bell.

🤝 A Special Thanks to Jason
I met Jason when I started working at my first game store, and from day one, we clicked—bonding over collectible card games and quickly becoming more like family than just friends.
Back when Shattered Fables™ was just black-and-white text on printer paper, no images, just raw ideas—Jason believed in it. He’s always been one of the most supportive, caring, and generous people I’ve ever known. Through the hardest times, I’ve often thought, “At least I still got Jason,” and that’s meant everything.
In late 2023, I almost lost him and his wife in a major car accident. Thankfully, they’re both recovering, but that moment shook me. It reminded me how fragile life is and pushed me to stop waiting and start creating. His support, especially now, motivates me to keep moving forward and bring this world I’ve been building into reality.
We’ve even talked about opening a tabletop gaming and card shop together someday—a dream I hope to make possible by turning Shattered Fables™ into something truly successful.
Jason’s been there since the beginning, and I’m grateful every day that he still is. <3

🖼️ Evolving My Card Creator
Over the years, I’ve built my own custom Card Creator in Photoshop—originally in Elements, now expanding as my skills grow. My first working file had over 500 layers, packed with every border, element, and design variation I could think of.
Recently, I started a fresh version with larger graphics to prep for Print-on-Demand products and higher-resolution visuals. I designed it to be modular—letting me quickly swap borders, frame styles, art sizes, and elemental or faction icons, all in a single file. This setup makes it easy to tweak designs during testing without starting from scratch.
Right now, this is a self-taught system—but once I complete my Adobe Certified Professional course, I plan to rebuild it from the ground up using everything I’ve learned. My goal is to make it even more streamlined and powerful for producing Shattered Fables™ cards efficiently.
My website, much like my original card files, is a work-in-progress—all built from scratch without formal training (yet!). Thanks for sticking with me on this journey!
🃏 Creating Shattered Fables™: A TCG Journey
Shattered Fables™ has been a long time in the making, and I’m finally at a point where I’m ready to start showing more and inviting others to be part of its creation.
While I’m still keeping some mechanics and deeper gameplay details under wraps until testing and feedback expand, I’m excited to share the evolution of this world and game. Inspired by my love of TCGs, tabletop RPGs, and strategy games, this project blends the best elements of each into something truly unique.
This is more than just a game—it’s a world. One that features:
As seen in my recent videos and design previews, my goal is to create a game that feels familiar yet fresh—something that TCG fans, RPG lovers, and strategy enthusiasts can all enjoy.
I’ve spent years building the foundation, and now, I’m looking to bring others along as I refine, test, and develop Shattered Fables™ further. If you’re into worldbuilding, game design, or just love the idea of shaping a fantasy multiverse, I hope you’ll join me on this journey.
More details will come as development continues—but for now, I’m thrilled to finally start revealing what I’ve been working on.
Art has always been part of my life—I took it through high school, and while I’ve got decent traditional skills (colored pencil was my favorite), I’ve found that digital tools let me bring my visions to life in ways that feel more natural.
Most of the symbols and images in Shattered Fables™ start as layered designs I build like puzzles. Some come from original sketches that I scan and edit, others are purely digital from the start, crafted in Photoshop (originally Elements, now being rebuilt with everything I’m learning in my Adobe Certified Professional course).
One of the hardest parts of this journey has been sourcing art for playtesting and potential final products—mainly due to cost. Early on, I used royalty-free images from sites like Pixabay, which I’d edit or use as inspiration.
Now, I’ve embraced AI-assisted tools to fill the gap. While I know AI art is still a hot topic, for me, it’s about bringing my ideas to life in ways I otherwise couldn’t afford. I often start with something original when I can —a sketch, an outline, or a design(I have made)—and use AI to help shape and enhance it. Every image is heavily edited in Photoshop, often combining pieces from multiple sources. For more information on How I use AI to build my fantasy IP.
People often think AI art is just “click and done.” It’s not. Especially in fantasy settings, getting exactly what you envision can take hours of refinement. I’ve spent days on some images, layering, adjusting, and blending elements until they match my world. AI is a tool, not a replacement—and I believe when artists and designers work with it creatively, it can open up incredible possibilities.
My goal is to continue improving my own skills, and eventually, work with other artists to bring even more personal, high-quality visuals into Shattered Fables™. For now, I’m proud of what I’ve built—and grateful for the tools that let me make it real.
More Details in Blog with comments enabled. (and Gallery View)
McMinnville, OR 97128 USA